Read Play

Enhance English learning through reading and play
  • Encourage reading habits with our powerful English reading platform featuring over 800 digital resources accompanied by our new series of physical reading and writing workbooks, Bookroom Bites.
  • Our interactive exercise bank and official exam preparer, with over 1,000 exercises divided by skill, will motivate your students to learn independently and in a gamified way.

How do we teach English with Read Play?

Stories covering a variety of topics, genres, formats and levels invite students to enjoy an immersive and natural experience. The ideal context for learning a second language.

The best of both worlds: Our levelled reading platform offers the flexibility needed to personalise teaching for each student, thanks to the depth of its content. Added to this is our collection of books, Bookroom Bites, which enhances reading comprehension and creative writing skills both in the classroom and at home.

Our Bookroom allows students to enhance their passion for English by choosing topics that truly interest them and that they want to read about. Through our exercise bank, students learn independently and teachers have tools that allow for detailed and continuous assessment of progress.

The more than 1,000 exercises that make up our trainer allow students to deepen their knowledge through practice and familiarise themselves with the structure of official examinations.

Our platform integrates creative activities, games, and challenges such as the Reading Passport, along with interactive exercises that keep students motivated and engaged. In addition, they can earn rewards that recognise their efforts and make learning a fun and memorable experience.

Our platform adapts to every learning need, offering accessibility for children with dyslexia and/or visual impairments through adjustments to font, font size and colour contrast.

Read Play Tools

Bookroom

Do you want your students to choose readings that match their interests?
  • Our platform offers over 800 audio readings with a “karaoke” effect, so as they read, the word or phrase they hear from a native speaker is highlighted. After each reading, students have access to comprehension questions with immediate feedback and rewards in the form of points and coins for their efforts.
  • A fun and effective way to learn, organised into 26 levels of difficulty (A1-B2).

Estas son algunas de nuestras lecturas y como las clasificamos:

Look at all the yummy food in the restaurant while practicing the present continuous tense.

“I am having a hamburger. I love hamburgers. She is having a salad for lunch. It is a tomato salad. I am eating pizza for dinner. It is delicious.”

Grade:

1st

Age:

6

CEFR:

Pre- A1

Word density:

2-8 words per sentence; 5.5 words average.

Practice the verbs "Do", and "Make" and see what chores the boy does around the house.

“My mother, father and I do the housework. Our house is very clean and tidy. In the morning, “I make the breakfast. I make eggs and toast”, my father says. “In the morning, I do the dishes. I wash the plates”, my father says”

Grade:

2nd

Age:

7

CEFR:

A1

Word density:

15 words maximum per sentence; 8.5 words average.

Emma wants to be prepared for her test by studying as much as possible, but things keep getting.

“On the last exam Emma took in English, she didn’t do well. She thought she was prepared for the exam, but she got very nervous while she was taking it. She got confused on one of the first questions and didn’t concentrate after that. She felt like she didn’t know the correct answer to any of the questions. She didn’t remember the new vocabulary. She didn’t know what to write for the essay question. She made a lot of mistakes on the exam”.

Grade:

4rd

Age:

9

CEFR:

A2

Word density:

20 words maximum per sentence; 12 words average.

Resources for the Teaching-Learning process

Bookroom
Do you want your students to choose readings that match their interests?<br>Our platform offers over 800 audio readings with a “karaoke” effect, so as they read, the word or phrase they hear from a native speaker is highlighted. After each reading, students have access to comprehension questions with immediate feedback and rewards in the form of points and coins for their efforts. A fun and effective way to learn, organised into 26 levels of difficulty (A1-B2).
Trainer
Would you like to give your students access to motivating exercises organised by skills, which can easily be customised to each student's level with just a few clicks? Over 1,000 training exercises for all skills: vocabulary, grammar, speaking, listening, reading, and writing.For students to practise at their own pace or guided by the teacher.Perfect for official exam preparation.Fun exercises that feel like games.Immediate feedback.
Passport
Gamification is one of the pedagogical foundations upon which our platform is built. That is why, in the ‘Passport’ section, we have incorporated an exciting mission that allows children to unlock levels as they complete daily reading and practice. This way, they will earn keys and points that they can exchange for supplies and personalised avatars!
Daily challenge
The platform presents a daily challenge for students, using a specific algorithm that identifies students' weaknesses and suggests activities to help them practise the areas where they need improvement.
Committed to inclusion and diversity in the classroom
The platform offers special modes, which adjust fonts and colours, among other things, to make it more accessible for students with dyslexia and/or visual impairments.
Level configuration
Teachers can configure each student’s level with just a few clicks, allowing them to personalise the teaching-learning process to the actual needs of the students.
Committed to inclusion and diversity in the classroom
Thanks to the flexibility of our advanced platform, you can customise the visualization to accommodate students with dyslexia and/or visual impairments. Adjust the font type, contrasts, and colours to meet the needs of these groups.
Assignments
You can quickly and easily assign tasks, monitor who has completed them, and track each student's progress. This allows you to maintain detailed records and tailor the content to meet your students' actual needs.
Class Games
They will be able to enjoy interactive games in real time, where each teacher will be able to see the individual evolution of the students. Class-Games motivate children to learn through play.
Peer motivation
Students can advance through the different stages of the "Passport" with daily readings. They will see which of their peers have completed each stage, motivating them to keep reading more.

Trainer

  • Over 1,000 training exercises for all skills: vocabulary, grammar, speaking, listening, reading, and writing.
  • For students to practise at their own pace or guided by the teacher.
  • Perfect for official exam preparation.
  • Fun exercises that feel like games.
  • Immediate feedback

Resources for the Teaching-Learning process

Bookroom
Do you want your students to choose readings that match their interests?<br>Our platform offers over 800 audio readings with a “karaoke” effect, so as they read, the word or phrase they hear from a native speaker is highlighted. After each reading, students have access to comprehension questions with immediate feedback and rewards in the form of points and coins for their efforts. A fun and effective way to learn, organised into 26 levels of difficulty (A1-B2).
Trainer
Would you like to give your students access to motivating exercises organised by skills, which can easily be customised to each student's level with just a few clicks? Over 1,000 training exercises for all skills: vocabulary, grammar, speaking, listening, reading, and writing.For students to practise at their own pace or guided by the teacher.Perfect for official exam preparation.Fun exercises that feel like games.Immediate feedback.
Passport
Gamification is one of the pedagogical foundations upon which our platform is built. That is why, in the ‘Passport’ section, we have incorporated an exciting mission that allows children to unlock levels as they complete daily reading and practice. This way, they will earn keys and points that they can exchange for supplies and personalised avatars!
Daily challenge
The platform presents a daily challenge for students, using a specific algorithm that identifies students' weaknesses and suggests activities to help them practise the areas where they need improvement.
Committed to inclusion and diversity in the classroom
The platform offers special modes, which adjust fonts and colours, among other things, to make it more accessible for students with dyslexia and/or visual impairments.
Level configuration
Teachers can configure each student’s level with just a few clicks, allowing them to personalise the teaching-learning process to the actual needs of the students.
Committed to inclusion and diversity in the classroom
Thanks to the flexibility of our advanced platform, you can customise the visualization to accommodate students with dyslexia and/or visual impairments. Adjust the font type, contrasts, and colours to meet the needs of these groups.
Assignments
You can quickly and easily assign tasks, monitor who has completed them, and track each student's progress. This allows you to maintain detailed records and tailor the content to meet your students' actual needs.
Class Games
They will be able to enjoy interactive games in real time, where each teacher will be able to see the individual evolution of the students. Class-Games motivate children to learn through play.
Peer motivation
Students can advance through the different stages of the "Passport" with daily readings. They will see which of their peers have completed each stage, motivating them to keep reading more.

Class Games

Enjoy interactive games with your students in real time, where the teacher can see the individual evolution of the students. Class-games motivate boys and girls to learn through play.

Available for levels from A1 to B1+.

The questions can be projected on the digital whiteboard to see the boys’ and girls’ responses.

Resources for the Teaching-Learning process

Bookroom
Do you want your students to choose readings that match their interests?<br>Our platform offers over 800 audio readings with a “karaoke” effect, so as they read, the word or phrase they hear from a native speaker is highlighted. After each reading, students have access to comprehension questions with immediate feedback and rewards in the form of points and coins for their efforts. A fun and effective way to learn, organised into 26 levels of difficulty (A1-B2).
Trainer
Would you like to give your students access to motivating exercises organised by skills, which can easily be customised to each student's level with just a few clicks? Over 1,000 training exercises for all skills: vocabulary, grammar, speaking, listening, reading, and writing.For students to practise at their own pace or guided by the teacher.Perfect for official exam preparation.Fun exercises that feel like games.Immediate feedback.
Passport
Gamification is one of the pedagogical foundations upon which our platform is built. That is why, in the ‘Passport’ section, we have incorporated an exciting mission that allows children to unlock levels as they complete daily reading and practice. This way, they will earn keys and points that they can exchange for supplies and personalised avatars!
Daily challenge
The platform presents a daily challenge for students, using a specific algorithm that identifies students' weaknesses and suggests activities to help them practise the areas where they need improvement.
Committed to inclusion and diversity in the classroom
The platform offers special modes, which adjust fonts and colours, among other things, to make it more accessible for students with dyslexia and/or visual impairments.
Level configuration
Teachers can configure each student’s level with just a few clicks, allowing them to personalise the teaching-learning process to the actual needs of the students.
Committed to inclusion and diversity in the classroom
Thanks to the flexibility of our advanced platform, you can customise the visualization to accommodate students with dyslexia and/or visual impairments. Adjust the font type, contrasts, and colours to meet the needs of these groups.
Assignments
You can quickly and easily assign tasks, monitor who has completed them, and track each student's progress. This allows you to maintain detailed records and tailor the content to meet your students' actual needs.
Class Games
They will be able to enjoy interactive games in real time, where each teacher will be able to see the individual evolution of the students. Class-Games motivate children to learn through play.
Peer motivation
Students can advance through the different stages of the "Passport" with daily readings. They will see which of their peers have completed each stage, motivating them to keep reading more.

Bookroom Bites

Printed booklets that expand reading with meaningful hand-written activities. The activities go beyond comprehension: they encourage information retrieval to reinforce learning.

Available for Years 1–6 of primary school in two levels (depending on the number of hours of English taught), from Pre A1 to B1, with up to 30 readings per booklet.

Each story includes colour illustrations, a quiz, and writing/reflection tasks. A5 format on rough paper for writing.

Resources for the Teaching-Learning process

Bookroom
Do you want your students to choose readings that match their interests?<br>Our platform offers over 800 audio readings with a “karaoke” effect, so as they read, the word or phrase they hear from a native speaker is highlighted. After each reading, students have access to comprehension questions with immediate feedback and rewards in the form of points and coins for their efforts. A fun and effective way to learn, organised into 26 levels of difficulty (A1-B2).
Trainer
Would you like to give your students access to motivating exercises organised by skills, which can easily be customised to each student's level with just a few clicks? Over 1,000 training exercises for all skills: vocabulary, grammar, speaking, listening, reading, and writing.For students to practise at their own pace or guided by the teacher.Perfect for official exam preparation.Fun exercises that feel like games.Immediate feedback.
Passport
Gamification is one of the pedagogical foundations upon which our platform is built. That is why, in the ‘Passport’ section, we have incorporated an exciting mission that allows children to unlock levels as they complete daily reading and practice. This way, they will earn keys and points that they can exchange for supplies and personalised avatars!
Daily challenge
The platform presents a daily challenge for students, using a specific algorithm that identifies students' weaknesses and suggests activities to help them practise the areas where they need improvement.
Committed to inclusion and diversity in the classroom
The platform offers special modes, which adjust fonts and colours, among other things, to make it more accessible for students with dyslexia and/or visual impairments.
Level configuration
Teachers can configure each student’s level with just a few clicks, allowing them to personalise the teaching-learning process to the actual needs of the students.
Committed to inclusion and diversity in the classroom
Thanks to the flexibility of our advanced platform, you can customise the visualization to accommodate students with dyslexia and/or visual impairments. Adjust the font type, contrasts, and colours to meet the needs of these groups.
Assignments
You can quickly and easily assign tasks, monitor who has completed them, and track each student's progress. This allows you to maintain detailed records and tailor the content to meet your students' actual needs.
Class Games
They will be able to enjoy interactive games in real time, where each teacher will be able to see the individual evolution of the students. Class-Games motivate children to learn through play.
Peer motivation
Students can advance through the different stages of the "Passport" with daily readings. They will see which of their peers have completed each stage, motivating them to keep reading more.