Read Prep

Do you want to motivate your students to learn English in a fun and effective way?
  • Explore our extensive digital library with more than 500 audio readings. Discover our interactive bank of exercises, designed to prepare for official exams, with more than 2,000 activities organized by skills. Encourage your students to learn English in an autonomous and gamified way.

In addition, Read & Prep has been awarded the Pedagogical Quality Certification by Education Alliance Finland, following an independent evaluation carried out by EdTech Impact, which validates its effectiveness in English skills practice and official exam preparation.

How do students practise English with Read & Prep?

Allow students to become the protagonists of their own learning by choosing the book topics they are genuinely interested in. Our methodology adapts to the interests of the students, as well as to the different teaching styles of educators.

Stories, poems, and songs bring literacy skills to life and provide links to extended readings and narrated audio in the digital library.

A communication-based approach helps students to learn new vocabulary and grammar structures in practical, everyday contexts.

It offers practical exercises that align with the skills developed in English. This helps students become familiar with the typical structures of the official exams needed to achieve CEFR levels.

The online platform includes games, a reading challenge and exercises, as well as other interactive tools to engage students. In addition, students receive rewards in the form of keys, medals and diplomas.

Configure the platform for students with dyslexia and/or visual impairments by adjusting the type and size of the font, as well as the contrast settings.

Read & Prep Tools

Bookroom

Would you like to encourage reading as a habit in your students while they practice English?
  • Our library, with +500 audiobooks, covers a wide variety of topics, allowing students to choose what interests them most. With this tool, we seek to awaken an initial interest in reading, so that when the time comes, reading a complete book is a pleasure and not a challenge.
  • Plus, everything has native audio, which makes following along easier than ever.

Trainer

  • +2,000 practice exercises covering all skills: speaking, listening, reading and writing + vocabulary and grammar
  • Ideal for students to practice at their own pace or under the teacher's guidance
  • Perfect for preparing for official exams
  • Entertaining exercises that feel like games
  • Immediate feedback
  • Automatic correction of student responses

Class Games

Have fun with your students with interactive games in real time, where the teacher can monitor the individual progress of each student

Class-Games inspire students to learn by playing

Available for levels from Pre A2 to C1

Questions can be projected on the digital whiteboard to see student responses

Resources for the Teaching-Learning process

Bookroom
Over 500 audio readings and videos with associated reading comprehension exercises, classified by topic and organised into 10 levels of difficulty (A1-C2). The platform's gamification allows students to earn points and keys as they read.
Trainer
It contains over 2,000 skills training exercises (vocabulary, grammar, speaking, listening, reading and writing). Students can complete the exercises at their own pace or follow the teacher's instructions, receiving immediate feedback on their results.
Passport
Each student has access to the Passport, which encourages them to explore different stages, unlocking them through completed readings. Students earn keys and points for each reading, which can be exchanged for avatars, supplies, badges, etc.
Committed to equity and inclusion
The platform includes features to adapt content and screen settings for students with dyslexia and/or visual impairments, adjusting font type, contrast, and colours to optimise the learning experience.
Daily challenge
The platform presents students with a daily challenge, using a specific algorithm that identifies their weaknesses and suggests activities to help them practise the areas they need to improve.
Level configuration
Teachers can easily configure the levels of each of their students with just a few clicks, allowing them to personalise the teaching-learning process according to the actual needs of the students.
CEFR exams
Teachers will have access to one editable exam per unit.
Class games
Students can enjoy interactive games in real time, with the teacher able to monitor individual progress. These classroom games motivate students to learn through play.
Peer motivation
Students can advance through the different stages of the Passport by completing their daily readings. They can see which of their classmates have completed each stage, which encourages them to continue progressing with their readings.